Caves of Qud Available Now!
Voiceover: Melanie Ehrlich ( Music: Brandon R. Tanner
Get it on Steam
February 08, 2015, 2:12am

Hey, hey, ho there! We’ve some news to share with you on a couple projects we’ve been grinding on for the last few weeks. First off, Sproggiwood is well on its way toward iOS and Android! That’s right–soon you’ll be bathing in the slime-blood of your slain jelly foes, all from the comfort of your phone or tablet. To that end, we’ve been rejiggering the UI for smaller form factors.

World map on phone

World map on phone

Item storage on phone

Item storage on phone


 The mobile release will coincide with a PC, Mac, and Linux update, featuring a ridiculously difficult Savage Mode, and some… new items.
Staff of Frogs

Staff of Frogs


Wait a minute… we’re receiving an encoded message through the Weirdwire Conduit… decoding now… what’s that? Something about… Caves of Qud? Oh, Caves of Qud is coming to Steam! If you’re clueless as to what the heck I’m talking about, Caves of Qud is our far-future, sci-fi roguelike with fully malleable and destructable environments, hundreds of plants, animals, and robots you can mind control, and dozens of mutations, skills, kits, subsystems, and liquid mixtures that make each playthrough a mad, mad, mad, mad time.
Now that we’re getting Qud on Steam, we’re also working on supporting tiles and developing a unique tileset. We’re working with an awesome amateur artist — check it out!

Caves of Qud tiles

An adventurer haggles with Tam, the mercantile mancamel.


Caves of Qud tiles
And since we’re back to hacking on Qud, we’re adding some content, too. The faction system has been expanded–we added 50-some factions and wrote a reputation system to represent your relationship with each faction. We also added faction-based histories to named creatures when you look at them.

Mehmet's history

Mehmet’s history

Mehmet, watch out for those highly entropic beings.

June 25, 2014, 4:33pm

Oh, goodness. Sproggiwood was greenlit today! Hurrah! It took just two and a half days, thanks to the outpouring of interest and support from the Steam community. We’re absolutely thrilled, and we’re hard at work to deliver Sproggiwood as promised. What does this mean? It means you can expect talking sheep, bloated frog gods, and the machinations of one mischievous forest spirit. Thank you!

Sproggi laughs

June 23, 2014, 10:40am

Good news! The Sproggiwood Greenlight campaign on Steam has begun! Just to reiterate for the new folks, Sproggiwood is our tactical, story-driven roguelike set in a world of mischief and wonder. Read more about it on our Games page.

You can help us get Sproggiwood greenlit and available on Steam! Visit our Greenlight page (linked below) and where the page asks, “Would you buy this game if it were available in Steam?” vote YES, YES, A THOUSAND TIMES YES! Really, a simple “Yes” will suffice. And to everyone interested in playing Sproggiwood, thank you. We’re super excited for you to play, too.


May 11, 2014, 3:35am

Hello, folks!

We recently jazzed up our website are in the process of making more of our work available to you on social media. Expect to see more from the fire-lit keep soon — including stuff from the realm of our story-driven roguelike, Sproggiwood!

Speaking of Sproggiwood, we’re deep in the throes of design iteration, crafting a fun and rewarding experience. Additionally, we’re gearing up our Steam Greenlight campaign to make Sproggiwood for PC / Mac / Linux available to you on Steam. Do you want to stride through a realm of mischief and wonder, smashing giant jellies, outsmarting mushroom people, and plundering resources, all the while receiving instructions from a bizarre forest sprite on a civilizing mission? Then keep an eye out for our Greenlight video in the coming weeks.